charcoal/OpenGLEngine/Sprite.cpp

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#include "Sprite.h"
namespace charcoal
{
Sprite::Sprite(const vec2& position) : Poseable(vec3(position, 0.0f))
{}
void Sprite::update_position(const vec2& position)
{
Poseable::update_position(vec3(position, 0.0f));
}
void Sprite::update_rotation(float angle)
{
Poseable::reset_orientation();
rotate(angle);
}
void Sprite::translate(const vec2& translation)
{
Poseable::translate(vec3(translation, 0.0f));
}
void Sprite::rotate(float angle)
{
Poseable::rotate(vec3(0.0f, 0.0f, 1.0f), angle);
}
}