charcoal/OpenGLEngine/BasicShaderProgram.h

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#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
class BasicShaderProgram : public VertexFragmentShaderProgram
{
public:
BasicShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "BasicVS.glsl", SHADER_PATH "BasicFS.glsl") {}
};
}
}