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94411ef0aa
charcoal
/
shaders
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BasicFS.glsl
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stale changes
2022-08-02 00:07:37 +00:00
#version 430
out vec4 frag_color;
void main()
{
frag_color = vec4(1.0, 1.0, 1.0, 1.0);
Almost Finished Builtin Builtin general structure created. Added a builtin::BasicScene class for quick general testing of the engine on different systems. The builtin::BasicScene class greatly reduces the amount of code needed to be handled by the developer by offering a pre-made way to handle it. It even includes pre-made shaders!
2018-09-13 04:51:47 +00:00
}
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