2022-08-02 00:07:37 +00:00
/// @ref gtx_transform
/// @file glm/gtx/transform.hpp
///
/// @see core (dependence)
/// @see gtc_matrix_transform (dependence)
/// @see gtx_transform
/// @see gtx_transform2
///
/// @defgroup gtx_transform GLM_GTX_transform
/// @ingroup gtx
///
/// Include <glm/gtx/transform.hpp> to use the features of this extension.
///
/// Add transformation matrices
# pragma once
// Dependency:
# include "../glm.hpp"
# include "../gtc/matrix_transform.hpp"
# ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
# endif
# if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_transform extension included")
# endif
namespace glm
{
/// @addtogroup gtx_transform
/// @{
/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
/// @see gtc_matrix_transform
/// @see gtx_transform
template < typename T , qualifier Q >
GLM_FUNC_DECL mat < 4 , 4 , T , Q > translate (
vec < 3 , T , Q > const & v ) ;
/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
/// @see gtc_matrix_transform
/// @see gtx_transform
template < typename T , qualifier Q >
GLM_FUNC_DECL mat < 4 , 4 , T , Q > rotate (
T angle ,
vec < 3 , T , Q > const & v ) ;
/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
/// @see gtc_matrix_transform
/// @see gtx_transform
template < typename T , qualifier Q >
GLM_FUNC_DECL mat < 4 , 4 , T , Q > scale (
vec < 3 , T , Q > const & v ) ;
/// @}
} // namespace glm
# include "transform.inl"