2022-08-02 00:07:37 +00:00
/// @ref gtx_rotate_vector
/// @file glm/gtx/rotate_vector.hpp
///
/// @see core (dependence)
/// @see gtx_transform (dependence)
///
/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
/// @ingroup gtx
///
/// Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
///
/// Function to directly rotate a vector
# pragma once
// Dependency:
# include "../gtx/transform.hpp"
# include "../gtc/epsilon.hpp"
# include "../ext/vector_relational.hpp"
# include "../glm.hpp"
# ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
# endif
# if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_rotate_vector extension included")
# endif
namespace glm
{
/// @addtogroup gtx_rotate_vector
/// @{
/// Returns Spherical interpolation between two vectors
///
/// @param x A first vector
/// @param y A second vector
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
///
/// @see gtx_rotate_vector
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 3 , T , Q > slerp (
vec < 3 , T , Q > const & x ,
vec < 3 , T , Q > const & y ,
T const & a ) ;
//! Rotate a two dimensional vector.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 2 , T , Q > rotate (
vec < 2 , T , Q > const & v ,
T const & angle ) ;
//! Rotate a three dimensional vector around an axis.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 3 , T , Q > rotate (
vec < 3 , T , Q > const & v ,
T const & angle ,
vec < 3 , T , Q > const & normal ) ;
//! Rotate a four dimensional vector around an axis.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 4 , T , Q > rotate (
vec < 4 , T , Q > const & v ,
T const & angle ,
vec < 3 , T , Q > const & normal ) ;
//! Rotate a three dimensional vector around the X axis.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 3 , T , Q > rotateX (
vec < 3 , T , Q > const & v ,
T const & angle ) ;
//! Rotate a three dimensional vector around the Y axis.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 3 , T , Q > rotateY (
vec < 3 , T , Q > const & v ,
T const & angle ) ;
//! Rotate a three dimensional vector around the Z axis.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 3 , T , Q > rotateZ (
vec < 3 , T , Q > const & v ,
T const & angle ) ;
//! Rotate a four dimensional vector around the X axis.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 4 , T , Q > rotateX (
vec < 4 , T , Q > const & v ,
T const & angle ) ;
//! Rotate a four dimensional vector around the Y axis.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 4 , T , Q > rotateY (
vec < 4 , T , Q > const & v ,
T const & angle ) ;
//! Rotate a four dimensional vector around the Z axis.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL vec < 4 , T , Q > rotateZ (
vec < 4 , T , Q > const & v ,
T const & angle ) ;
//! Build a rotation matrix from a normal and a up vector.
//! From GLM_GTX_rotate_vector extension.
template < typename T , qualifier Q >
GLM_FUNC_DECL mat < 4 , 4 , T , Q > orientation (
vec < 3 , T , Q > const & Normal ,
vec < 3 , T , Q > const & Up ) ;
/// @}
} //namespace glm
# include "rotate_vector.inl"