2022-08-02 00:07:37 +00:00
/// @ref gtx_rotate_normalized_axis
/// @file glm/gtx/rotate_normalized_axis.hpp
///
/// @see core (dependence)
/// @see gtc_matrix_transform
/// @see gtc_quaternion
///
/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
/// @ingroup gtx
///
/// Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.
///
/// Quaternions and matrices rotations around normalized axis.
# pragma once
// Dependency:
# include "../glm.hpp"
# include "../gtc/epsilon.hpp"
# include "../gtc/quaternion.hpp"
# ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
# endif
# if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
# endif
namespace glm
{
/// @addtogroup gtx_rotate_normalized_axis
/// @{
/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
///
/// @param m Input matrix multiplied by this rotation matrix.
/// @param angle Rotation angle expressed in radians.
/// @param axis Rotation axis, must be normalized.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
///
/// @see gtx_rotate_normalized_axis
/// @see - rotate(T angle, T x, T y, T z)
/// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
/// @see - rotate(T angle, vec<3, T, Q> const& v)
template < typename T , qualifier Q >
GLM_FUNC_DECL mat < 4 , 4 , T , Q > rotateNormalizedAxis (
mat < 4 , 4 , T , Q > const & m ,
T const & angle ,
vec < 3 , T , Q > const & axis ) ;
/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
///
/// @param q Source orientation
/// @param angle Angle expressed in radians.
/// @param axis Normalized axis of the rotation, must be normalized.
///
/// @see gtx_rotate_normalized_axis
template < typename T , qualifier Q >
GLM_FUNC_DECL qua < T , Q > rotateNormalizedAxis (
qua < T , Q > const & q ,
T const & angle ,
vec < 3 , T , Q > const & axis ) ;
/// @}
} //namespace glm
# include "rotate_normalized_axis.inl"