2022-08-02 00:07:37 +00:00
/// @ref gtx_matrix_transform_2d
/// @file glm/gtx/matrix_transform_2d.hpp
/// @author Miguel Ángel Pérez Martínez
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
/// @ingroup gtx
///
/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
///
/// Defines functions that generate common 2d transformation matrices.
# pragma once
// Dependency:
# include "../mat3x3.hpp"
# include "../vec2.hpp"
# ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
# endif
# if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
# endif
namespace glm
{
/// @addtogroup gtx_matrix_transform_2d
/// @{
/// Builds a translation 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a translation vector.
template < typename T , qualifier Q >
GLM_FUNC_QUALIFIER mat < 3 , 3 , T , Q > translate (
mat < 3 , 3 , T , Q > const & m ,
vec < 2 , T , Q > const & v ) ;
/// Builds a rotation 3 * 3 matrix created from an angle.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param angle Rotation angle expressed in radians.
template < typename T , qualifier Q >
GLM_FUNC_QUALIFIER mat < 3 , 3 , T , Q > rotate (
mat < 3 , 3 , T , Q > const & m ,
T angle ) ;
/// Builds a scale 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a scale vector.
template < typename T , qualifier Q >
GLM_FUNC_QUALIFIER mat < 3 , 3 , T , Q > scale (
mat < 3 , 3 , T , Q > const & m ,
vec < 2 , T , Q > const & v ) ;
/// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param y Shear factor.
template < typename T , qualifier Q >
GLM_FUNC_QUALIFIER mat < 3 , 3 , T , Q > shearX (
mat < 3 , 3 , T , Q > const & m ,
T y ) ;
/// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param x Shear factor.
template < typename T , qualifier Q >
GLM_FUNC_QUALIFIER mat < 3 , 3 , T , Q > shearY (
mat < 3 , 3 , T , Q > const & m ,
T x ) ;
/// @}
} //namespace glm
# include "matrix_transform_2d.inl"