charcoal/OpenGLEngine/VertexFragmentShaderProgram.h

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#pragma once
#include <string>
#include "ShaderProgram.h"
namespace charcoal
{
class VertexFragmentShaderProgram : public ShaderProgram
{
public:
VertexFragmentShaderProgram(const std::string& vertex_shader_path, const std::string& fragment_shader_path);
private:
// Needed for their destructors
Shader m_vertex_shader;
Shader m_fragment_shader;
};
}