81 lines
1.4 KiB
C++
81 lines
1.4 KiB
C++
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#include "InputManager.h"
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InputManager::InputManager()
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{
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}
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InputManager::~InputManager()
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{
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}
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void InputManager::mark()
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{
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m_keys_pressed.clear();
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m_mouse_delta = { 0, 0 };
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m_scroll_distance = 0;
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}
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void InputManager::key_down(const unsigned long& keyCode)
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{
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if (!m_keys_down[keyCode])
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{
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m_keys_down[keyCode] = true;
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m_keys_pressed[keyCode] = true;
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}
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}
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void InputManager::key_up(const unsigned long& keyCode)
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{
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m_keys_down[keyCode] = false;
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m_keys_pressed[keyCode] = false;
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}
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void InputManager::mouse_move(const ivec2& position)
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{
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m_mouse_delta += position - m_mouse_position;
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m_mouse_position = position;
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}
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void InputManager::mouse_scroll(const unsigned int& distance)
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{
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m_scroll_distance += distance;
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}
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bool InputManager::is_key_down(const unsigned long& keyCode)
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{
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return m_keys_down[keyCode];
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}
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bool InputManager::is_key_pressed(const unsigned long& keyCode)
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{
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auto iter = m_keys_pressed.find(keyCode);
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if (iter == m_keys_pressed.end())
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return false;
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else
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return iter->second;
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}
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bool InputManager::is_key_released(const unsigned long& keyCode)
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{
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auto iter = m_keys_pressed.find(keyCode);
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if (iter == m_keys_pressed.end())
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return false;
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else
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return !iter->second;
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}
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const ivec2& InputManager::get_mouse_position()
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{
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return m_mouse_position;
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}
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const ivec2& InputManager::get_mouse_delta()
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{
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return m_mouse_delta;
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}
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const int& InputManager::get_scroll_distance()
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{
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return m_scroll_distance;
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}
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