#pragma once
#include <charcoal/VertexFragmentShaderProgram.h>
namespace charcoal
{
namespace builtin
namespace image
class ShaderProgram : public VertexFragmentShaderProgram
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "ImageVS.glsl", SHADER_PATH "ImageFS.glsl") {}
};
}