#pragma once
#include "BuiltinTypes.h"
#include "SpriteBatch.h"
namespace charcoal
{
namespace builtin
namespace image
typedef PTVertex Vertex;
typedef Index Index;
typedef TextureRenderable<Vertex, Index> Renderable;
typedef SpriteBatch<Vertex, Index, offsetof(Vertex, position), offsetof(Vertex, uv)> Batch;
}