2018-09-05 06:49:02 +00:00
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#pragma once
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2018-10-10 21:44:15 +00:00
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#include "deps.h"
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2018-09-05 06:49:02 +00:00
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#include <string>
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2018-09-12 21:03:46 +00:00
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namespace charcoal
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2018-09-05 06:49:02 +00:00
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{
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2018-09-12 21:03:46 +00:00
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enum ShaderType
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{
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VERTEX_SHADER,
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FRAGMENT_SHADER
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};
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2018-09-05 06:49:02 +00:00
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2018-09-12 21:03:46 +00:00
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class Shader
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{
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public:
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Shader(const std::string& source, ShaderType type);
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~Shader();
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2018-09-05 06:49:02 +00:00
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2018-09-12 21:03:46 +00:00
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GLuint get_shader() const;
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2018-09-05 06:49:02 +00:00
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2018-09-12 21:03:46 +00:00
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private:
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GLuint m_shader;
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};
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}
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