2018-10-15 01:19:38 +00:00
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#pragma once
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#include "GLUtil.h"
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#include "BuiltinPipeline.h"
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#include "WithCamera.h"
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#include "TexturedShaderProgram.h"
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#include "TexturedBatch.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace textured
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{
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class Pipeline : public builtin::Pipeline<ShaderProgram, Batch>, public WithCamera
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{
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2018-10-16 02:38:59 +00:00
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protected:
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2018-10-15 01:19:38 +00:00
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void prepare_opengl() override
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{
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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}
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void prepare_uniforms() override
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{
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glutil::uniform_matrix(0, get_camera()->get_world_to_view_matrix());
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}
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};
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}
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}
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}
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