charcoal/OpenGLEngine/Util.h

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#pragma once
#include <string>
#include <vector>
#include <glm/glm.hpp>
#define DISPLAY_DIGITS 5
#define CHECK_GL_ERR() Util::_check_gl_err(__FILE__, __LINE__)
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namespace charcoal
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{
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using namespace glm;
class Util
{
public:
static std::string load_file(const std::string& path);
static void set_console_position(short x, short y);
static void print_matrix(const mat4& matrix);
static void print_vec(const vec2& v);
static void print_vec(const vec3& v);
static void print_vec(const vec4& v);
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// Use the CHECK_GL_ERR macro unless you know what you are doing with this function
static void _check_gl_err(const char* file_name, int line);
};
}