charcoal/CharcoalBuiltin/LitBatch.h

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#pragma once
#include "LitTypes.h"
#include "PoseableBatch.h"
namespace charcoal
{
namespace builtin
{
namespace lit
{
class Batch : public PoseableBatch<Vertex, Index, 3>
{
public:
using PoseableBatch<Vertex, Index, 3>::PoseableBatch;
protected:
void setup_vao_vertex() override
{
glBindBuffer(GL_ARRAY_BUFFER, m_vertex_vbo);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, position));
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, normal));
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, material));
glVertexAttribDivisor(0, 0);
glVertexAttribDivisor(1, 0);
glVertexAttribDivisor(2, 0);
}
};
}
}
}