2022-08-02 00:07:37 +00:00
|
|
|
#version 430
|
|
|
|
layout(location = 0) in vec3 vertex_position;
|
|
|
|
layout(location = 1) in vec4 vertex_color;
|
|
|
|
layout(location = 2) in mat4 model_to_world;
|
|
|
|
|
|
|
|
layout(location = 0) uniform mat4 world_to_projection;
|
|
|
|
|
|
|
|
out vec4 fragment_color;
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
fragment_color = vertex_color;
|
|
|
|
gl_Position = world_to_projection * model_to_world * vec4(vertex_position, 1.0);
|
2018-09-11 05:18:17 +00:00
|
|
|
}
|