30 lines
352 B
C
30 lines
352 B
C
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#pragma once
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#include <Windows.h>
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#include <glew/glew.h>
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#include <gl/GL.h>
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#pragma comment(lib, "opengl32.lib")
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#include <string>
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enum ShaderType
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{
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VERTEX_SHADER,
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FRAGMENT_SHADER
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};
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class Shader
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{
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public:
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Shader(const char* source, ShaderType type);
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~Shader();
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GLuint get_shader() const;
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private:
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GLuint m_shader;
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ShaderType m_type;
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};
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