2018-09-04 19:25:54 +00:00
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#pragma once
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#include <time.h>
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class Scene
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{
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public:
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2018-09-05 06:49:02 +00:00
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virtual ~Scene() { };
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2018-09-04 19:25:54 +00:00
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// Called when the scene is going to be used
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// Should allocate all graphics memory.
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virtual void use() = 0;
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// Called when the scene is no longer going to be used
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// Should release all graphics memory
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virtual void unuse() = 0;
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// Called when the frame is being updated
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virtual void update(float delta_time, clock_t clock) = 0;
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// Called when the frame is being rendered
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virtual void render() = 0;
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};
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