charcoal/OpenGLEngine/MyBatchTestShaderProgram.cpp

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#include "MyBatchTestShaderProgram.h"
#include "Util.h"
MyBatchTestShaderProgram::MyBatchTestShaderProgram()
// TEMP Hardcode in the path. (Should Use Relative Path to General Shader Dir)
: m_vertex_shader(Util::load_file("D:\\Development\\C++\\OpenGLEngine\\OpenGLEngine\\MyBatchTestVertexShader.glsl"), VERTEX_SHADER),
m_fragment_shader(Util::load_file("D:\\Development\\C++\\OpenGLEngine\\OpenGLEngine\\MyBatchTestFragmentShader.glsl"), FRAGMENT_SHADER)
{
attach_shader(m_vertex_shader);
attach_shader(m_fragment_shader);
link();
}