charcoal/OpenGLEngine/InputManager.cpp

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#include "InputManager.h"
InputManager::InputManager() {}
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InputManager::~InputManager() {}
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void InputManager::mark()
{
m_keys_pressed.clear();
m_mouse_delta = { 0, 0 };
m_scroll_distance = 0;
}
void InputManager::key_down(KeyCode key_code)
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{
if (!m_keys_down[key_code])
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{
m_keys_down[key_code] = true;
m_keys_pressed[key_code] = true;
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}
}
void InputManager::key_up(KeyCode key_code)
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{
m_keys_down[key_code] = false;
m_keys_pressed[key_code] = false;
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}
void InputManager::mouse_move(const ivec2& position)
{
m_mouse_delta += position - m_mouse_position;
m_mouse_position = position;
}
void InputManager::mouse_scroll(int distance)
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{
m_scroll_distance += distance;
}
bool InputManager::is_key_down(KeyCode key_code)
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{
return m_keys_down[key_code];
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}
bool InputManager::is_key_pressed(KeyCode key_code)
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{
auto iter = m_keys_pressed.find(key_code);
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if (iter == m_keys_pressed.end())
return false;
else
return iter->second;
}
bool InputManager::is_key_released(KeyCode key_code)
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{
auto iter = m_keys_pressed.find(key_code);
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if (iter == m_keys_pressed.end())
return false;
else
return !iter->second;
}
const ivec2& InputManager::get_mouse_position()
{
return m_mouse_position;
}
const ivec2& InputManager::get_mouse_delta()
{
return m_mouse_delta;
}
const int& InputManager::get_scroll_distance()
{
return m_scroll_distance;
}