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charcoal
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shaders
/
MyBasicVS.glsl
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stale changes
2022-08-02 00:07:37 +00:00
#version 400
in vec3 vertex_position;
void main()
{
gl_Position = vec4(vertex_position, 1.0);
Prepare for Hello Triangle
2018-09-05 06:49:02 +00:00
}
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