charcoal/OpenGLEngine/LitShaderProgram.h

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#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
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namespace lit
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{
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// TODO: Add constants for the uniform and vertex attribute locations (for all shader programs)
class ShaderProgram : public VertexFragmentShaderProgram
{
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitVS.glsl", SHADER_PATH "LitFS.glsl") {}
};
}
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}
}