charcoal/Example/MyBuiltinTexturedScene.h

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#pragma once
#include <charcoal-builtin/TexturedScene.h>
#include <charcoal-builtin/BuiltinCamera3D.h>
using namespace charcoal;
using namespace charcoal::builtin;
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class MyBuiltinTexturedScene : public textured::Scene
{
public:
MyBuiltinTexturedScene(Application& application);
void update(float delta_time, clock_t clock) override;
private:
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textured::Renderable m_shape;
builtin::Camera3D m_camera;
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textured::Batch& m_batch;
};