charcoal/Example/MyBuiltinTexturedScene.h

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#pragma once
#include <charcoal/Poseable.h>
#include <charcoal/Scene.h>
#include <charcoal/ImageLoader.h>
#include <charcoal-builtin/TexturedPipeline.h>
#include <charcoal-builtin/BuiltinCamera3D.h>
using namespace charcoal;
using namespace charcoal::builtin;
class MyBuiltinTexturedScene : public Scene
{
public:
MyBuiltinTexturedScene(Application& application);
void init() override;
void use() override {}
void unuse() override {}
void update(float delta_time, clock_t clock) override;
void prerender() override;
void render() override;
private:
image_loader::ImageRGBA m_sprite_image;
textured::Renderable m_cube;
textured::Renderable m_sprite;
builtin::Camera3D m_camera;
textured::Batch m_cube_batch;
textured::Batch m_sprite_batch;
textured::Pipeline m_pipeline;
Poseable m_cube_pose_a;
Poseable m_cube_pose_b;
Poseable m_sprite_pose;
};