charcoal/CharcoalBuiltin/TexturedShaderProgram.h

19 lines
339 B
C
Raw Permalink Normal View History

#pragma once
#include <charcoal/VertexFragmentShaderProgram.h>
namespace charcoal
{
namespace builtin
{
namespace textured
{
class ShaderProgram : public VertexFragmentShaderProgram
{
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "TexturedVS.glsl", SHADER_PATH "TexturedFS.glsl") {}
};
}
}
}