charcoal/CharcoalBuiltin/TexturedPipeline.h

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#pragma once
#include "GLUtil.h"
#include "BuiltinPipeline.h"
#include "WithCamera.h"
#include "TexturedShaderProgram.h"
#include "TexturedBatch.h"
namespace charcoal
{
namespace builtin
{
namespace textured
{
class Pipeline : public builtin::Pipeline<ShaderProgram, Batch>, public WithCamera
{
protected:
void prepare_opengl() override
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
}
void prepare_uniforms() override
{
glutil::uniform_matrix(0, get_camera()->get_world_to_view_matrix());
}
};
}
}
}